May 29, 2007

Wine gets its Second Life

posted by philip in Wine Industry

Second Life, the popular 3D virtual world, is becoming a haven for forward thinking companies to set up virtual shop. Ford, IBM and American Apparel all have in-game islands where they can tout their wares. Generally, these serve as brand building excercises or as a way to advertise to a younger, more ‘plugged-in’ demographic. But wine? Whats the point of a virtual vineyard?
The guys at Capozzi Winery will be the people who define this for us. As the first real world winery to create one in Second Life, they are in the process of building the Capozzi Winery Island.

Josh Hermsmeyer, Capozzi Winery says “My personal goal is to create architecture that extends and complement the rich experience and craft of winemaking, exploring the terroir of a virtual world”.

The images I’ve seen so far look fantastic and I want wait to see what the end result will bring.

I’m going to speak on a panel with Josh in a few weeks so will see if I can get some more information off of him regarding this.

by mark · May 29, 2007 at 9:13 pm

It is especially exciting to see wine charting new territory like this on the Internet!

by simVineyard » pinot in the pipes · June 4, 2007 at 4:54 pm

[…] been recently noted in a couple of additional French blogs (here and here) as well as by the Snooth blog and prolific Flickr user Vieeto […]

by gr · June 5, 2007 at 1:27 am

You’re aware that a close personal friend of Mark’s and mine is one of like three employers for the second most-prolific second-life content generation company (wow, way too many words there… I need to take about half a year on a desert island), right?

If you, Phil, would like Snooth to exist there, you should ask either Mark or me to touch base with Jonah.

by gr · June 5, 2007 at 1:27 am

err “employees”. Whatever.

by Snooth Blog » Interview with Pinotblogger and simVineyard · June 6, 2007 at 10:32 am

[…] week I spoke about the Capozzi Winery’s virtual vineyard project in Second Life. A lot of people asked for more information about this. I reached out to Josh […]

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